Saturday, 9 June 2012

Credits and Personal Banking

Credits

My copy of the Mongoose Traveller Pocket Rulebook has this to say about credits...

"Citizens of high-technology (TL 8+) planets often use electronic Credits. Transactions are authenticated and managed using computers or personal comms. While electronic credits work perfectly well in-system, the lack of FTL communications across the Imperium means that it is possible for a traveller to outrun his credits – having a million credits in one’s bank account is all well and good, but if you are twenty parsecs away and the data has not caught up with you, then that money is inaccessible to you."

Money. What it is it, and how can get more of it? If you read the text on a bank note, cheque or bond there will be something on the lines of "I promise to pay the bearer on demand the sum of x spondulicks", so thats what money is. Your wallet is filled with other peoples promises that get passed around as if they were real things. They only work because at some stage the promises track back to some entity that all the users trust.

So how would this work in Traveller. Obviously deep within the Imperium, the entity that guarantees the Credit is the Imperium Crown, essentially the Emperor. In addition large megacorporations will also back their own currencies as well as local governments with an economy large enough to cast an influence beyond their own gravity well. All these come together to form the Credit.

But out in the wilds in places like the Spinward Marches, promises from the core of the Imperium become a little more tenuous and other backers of currency become more important. Regardless of the source of the promise, anywhere Anglic is spoken, these are called Credits.

Folding Money

When you're travelling, you can't pop down to your bank for a chat with your bank manager very easily, so travellers have to take there money with them. Bank notes or coins lose value the further away from the planet in which they are minted, as you would have to figure in the cost of shipping them back to their origin in order to reclaim their promised value. The imperial credit note is trusted throughout the Imperium and "and is virtually impossible to falsify", this is done by using high levels of technology in production.

Unfortunately this would require devices also of the same level of technology to test notes to see if they were valid. If you distribute such devices widely, especially at the edges of the Imperium, there is a great risk that they could be used to forge high quality Credits if they fell into criminal or foreign hostile government hands. But due to the limited availability of testing equipment the forgeries don't have to be that good, if you can get off the planet before your dodgy notes get tested you've got away with it.

It still is quite difficult to forge credits good enough to fool the level of testing available when most transactions are made, so it would not be worth doing for small amounts, however as with contemporary currencies there is a fair amount of counterfeit currency in circulation that is effectively tolerated as long as it can be removed from circulation  at a reasonable rate. When it is removed however, the person who takes the hit is, like today, not the forger but some innocent citizen who got caught out.

Electronic Money

When you need to deal in large amounts of money, you don't want to be carrying around notes. It would take up a lot of space, be a tempting target for theft, and you would have to prove they are real.

So people who need to deal in moderately large sums (like travellers) carry a personal bank. This device acts as a storage device for digital currency. All the data carried in the device is protected using post-quantum cryptography techniques to ensure its security, as are all transactions to and from the device. Personal banks usually look like nothing more than a modern smartphone, although some have finger print, iris pattern scanners, or other means of securing them.

Initiating a transaction with a personal bank requires setting up a quantum key with the bank of the person who you are dealing with, this can be time consuming as the devices must be in close proximity to do this, so usually once a secure connection is made for a trusted device, further exchanges can be made without re-establishing a new key. This allows repeated purchase of say fuel, to be made without having to reauthorise a new transaction.

Personal banks are available from most megacorporations which have a financial arm, that is to say almost all of them. The model pictured is a standard Ling Standard Products model with built in iris pattern scanner and holographic display.

Crime

If your bank is stolen then you are assured that no new transactions could be made unless the thief can gain access to your access codes. For more security implanted ID chips can ensure that only the owner can use the device. In addition most personal banks run expert software which can identify unusual purchases and block them unless confirmed by appropriate ID.

Wednesday, 6 June 2012

Chapter 1 : The Selene Incident

or How I Learned not to Trust Navigators when they say they've found a shortcut...

Duchess Selene - designed by lucasdigital,
posted on the Mongoose Traveller forum
The players find themselves on the Duchess Selene on the way from Adaibicci (0204) Lunion to Biter (0705) Sword Worlds, a three parsec journey. The journey time would be 9.5 days (using my modified jump system).

Why the players where all travelling together has not been established, but using the shared event options in Mongoose Traveller we established that Sali Hasvirsson Hjalmir knew Ansgar Padraigson Long (they had met during the Excalibur Civil War) and Ansgar Padraigson Long knew Ragnar Ivaldsson Long (they had met when Ansgar was a scavaging drifter and Ragnar was doing some off planet work for the Long Trading Arm).

On board the liner was a crew of eight captained by Valbrand Thormodson Slengr, eight high passage travellers, nine medium passage travellers (if including the two Vargr cubs) and 14 low passage zombies along with the three players. All the passengers met up for the "lets go hyperspace!" jump party and quickly tired of each other.

The next nine and a half days dragged by with the usual monotony of space travel until the "thank the gods we've finally arrived" exit from hyperspace dinner.

A bad day in space
Unfortunately the nifty bit of astrogation the navigator had pulled off to reduce the effective travel distance failed to take account of the position of a gas giant in the system and the ship strayed into the 100 planet diameter danger distance causing an abrupt entry back into real-space. The steep gradient of the gravity well caused the jump-bubble to warp as it re-entered the universe, buckling the hull of the ship, damaging the ships manoeuvre drives and causing multiple decompression leaks.

The main lounge of the ship descended into chaos as the anti gravity failed and the decompression alarms rang out...

To be continued...




All credit to Mr Shannon Appelcline from whose records of his own Traveller Campaign I shamelessly lifted the introductory session, more original (sort of) adventures to come. Just don't go reading Last Stand at Saber River too closely.


Monday, 4 June 2012

Sword World Military Ranks

There's an error in the Sword Worlds Military Rank table in the Mongoose Sword Worlds supplement. The table is all messed up, missing some entries and duplicating others. Using the Norwegian army ranking system as a base (which the Sword Worlds one is also based on), I've come up with this table, which will do for my universe.

Rank NCO Ranks Officer Ranks
0 Rekrut Kadet
1 Menig Fenrik
2 Visekorporal Loejnant
3 Korporal Kaptajn
4 Sergent Major
5 Oversergent Obertsloejnant
6 Chefsergent Oberst


Ragnar Ivaldsson Long, Disgraced Noble

 
Ragnar Ivaldsson Long

Born : 268-1078
Homeworld : Narsil (0107) / Sword Worlds

Ragnar was born into the Long family in a very senior position. He was destined to become one of the leaders of this important Sword Worlds family. He started his career as a diplomat, working within the Long family in negotiations with other families, mega corporations and the Sword Worlds government itself. During this time he came into possession of a Darrian Artefact – a skull cap like device that regulates dreaming as well as acting as a psionic shield. He was promoted to Secretary and rewarded with an increase in Social Standing as well as large salary.

The next term Ragnar became involved with the trading arm of the Long Family, becoming a co-ordinator working with Gram Bragison Long, a distant relative. He quickly realised that this side of the family was closer to an organised criminal organisation as opposed to a normal business, but the financial rewards quickly overcame any ethical concerns. During this time he was promoted within the ranks of the organisation and became a full member of the semi-legal trading firm.

Carrying on working for the Long Trading Arm, he was sent to look into the family's off-world interests during which time he learnt how to fly a spacecraft as well as leaning martial arts. Further promotion and financial rewards in the form of Ship Shares were his reward for aiding and abetting the activities of his firm.

The next term saw the start of the Fifth Frontier War, and with a war economy kicking off there were many opportunities for making profit for the Long Trading Arm, many of them questionable if not down right illegal. An investigation into his activities by an independent media company led to Ragnar's trial for embezzlement and profiteering. He managed to beat the rap and avoid punishment but this led to his fall from favour from more senior members of the Long family and the Long Trading Arm and although gaining promotion, he was forced into a less influential role.

After the war, Ragnar frustrated by his reduced authority in the Long Trading Arm, organised a separate sub consultancy to take advantage of all the salvagable wrecks floating within the Sword Worlds and surrounding area. Ignoring the fact that all such wrecks were claimed by the Imperial crown as part of the peace settlement, Ragnar's company looted their way across several systems. As more pressure was placed on the Long family by the post war Sword Worlds government, this became too much of a departure from acceptable behaviour and Gram Bragison Long passed on information that Ragnar was behind the looting and the salvage company was quickly dissolved. Ragnar escaped punishment by the skin of his teeth but has earned the displeasure of the more senior members of the Long family and will find it difficult to regain their trust.

UPP BAB99E, Rank 3 (Criminal)

Streetwise 1, Trade (Armourer) 0, Gun Combat 0, Tactics 0, Admin 1, Advocate 1, Comms 0, Diplomat 0, Investigate 0, Persuade 0, Deception 0, Melee (unarmed) 3, Pilot (Spacecraft) 2, Broker 2, Leadership 1, Vac Suit 0, Jack of all Trades 1, Gunner (Turrets) 2, Drive (Tracked) 1, Sensors 1, Vacc Suit 1

Cr 100,000, 13 Ship Shares, Organisation Membership

Image Credits : Photo a mashup of Lord Lucan and the Kray Twins, space debris picture from Gizmodo

Ansgar Padraigson Long, Failed Cop and Reluctant Hero


Ansgar Padraigson Long

Born : 044-1077
Homeworld : Narsil (0107) / Sword Worlds

Ansgar was born into the Long Family, a large clan in the Sword Worlds with many interests on many planets. Ansgar decided not to follow his fathers business of brewing and opted instead to join the Confederation Patrol specialising in the Interstellar Patrol Force so he could get out there and see the universe. Unfortunately life as a new recruit has its downsides and he ended up doing all the manual labouring aspects of the job. Being disapointed with his life at the bottom rung of the ships crew led him to make the mistake of accepting a bribe from a merchant carrying suspect cargo to look the other way, although no absolute proof of this was established it was enough to cost him his upcoming promotion to Sergent.

The next term things went from bad to worse, angry at being passed over he neglected his formal training getting sidetracked by trivia in the ships library. One fateful day he took out his anger on the owner of yacht stopped for a routine custom search, treating her with disrespect not knowing she was a powerful noble from the Skaki Household and making a big issue of minor infractions in the ships manifest. Refusing to back down and forcing the noble to make a costly court appearance Ansgar ending up losing his job due to political influences and gained a enemy. The only positive thing to come out of this was gaining an ally within the Confederation Patrol, Jerle Karlsson, who respected Ansgar's decision to sacrifice his career rather than bow to political pressure.

Leaving the service Ansgar became a drifter, getting work as a scavenger, salvaging old wrecks. This job forced him to associate with some of the more colourful classes of the Sword Worlds population and he quickly learnt how to defend himself with a gun as well as picking up some unarmed combat skills. During this term Ansgar had an accident of some kind, the last thing he remembers is being in the middle of an EVA, moving across from the salvage ship to an old wreck. He recovered conciousness six months later, with no knowledge of the intervening time, other than fleeting memories of undergoing what seems to be a series of tests. What ever happened to the rest of his crew is a mystery also, the salvage ship has not been seen since.


After recovering from his ordeal, Ansgar signed up in the military as an infantry man at the start of the Fifth Frontier War.  After a brief period of training as a scout, he was quickly involved in a number of brutal battles on various worlds, as well as being involved in some of the major space confrontations. In particular he was involved in the invasion of Lanth, the capital of the Lanth Subsector in 1109, during the initial invasion phase as well as being on board a cruiser during the destruction of the Sword World fleet by the Imperial 193rd fleet on 096-1109. Fighting off boarding parties of Imperial Marines alongside the cruisers marine contingent, he managed to get to an escape capsule and returned to planet's surface where he then was part of the continuing guerilla war on Lanth. During this period of the war he was given a battlefield commission to the rank of Fenrik and led a platoon of infantry up until the surrender of the Sword Worlds forces on 241-1109. Spending the remaining period of the war in captivity, Ansgar was finally repatriated back to the Sword Worlds at the end of 1110, shortly after the breakaway of the Border Worlds.


During the post war years, Ansgar remained in the Sword Worlds military being mainly involved in the civil war on Excalibur from 1113 to 1115, once again being on the losing side as the Sword Worlds backed government fell to the pro Border Worlds insurgents.

Somewhat disillusioned by his military career, being on the losing end of two major conflicts, Ansgar left the service at the shortly after the end of the Excalibur Civil War and now is seeking to make his life amongst the stars, returning to the dream that made him join the Confederation Patrol twenty years earlier.

UPP 46676A, Rank 1 (Fenrik), Psi Str 5 (doesn't know he was tested, or has any training due to amnesia)

Pilot 0, Vacc Suit 0, Mechanic 0, Astrogation 0, Engineer 0, Admin 0, Gun Combat (Slug Rifle) 3, Gun Combat (Slug Pistol) 1, Recon 0, Stealth 1, Melee (Unarmed) 1, Melee (Armed) 1, Sensors 1, Leadership 1, Streetwise 0, Trade (Brewer) 0, Comms 1, Mechanic 0, Medic 1, Remote Ops 1,Zero-G 1

Cr 20,000, Subdermal Armour (3 points), Knekt Assault Rifle, Broadsword, Ally (Confederation Patrol), Enemy (Noble Kirsten Valbranddottir Staki, Hrunting), Wafer Jack (Software - 5G Internet Chip, Art Appreciation 0, Steward 0, Trade (Child Care) 0, Trade (Mining) 0, Drive 0, Language (Gvegh) 0)

Image Credits : Patrol spaceship taken from the internet too long ago to remember where I got it from but I think a traveller site, spaceship wreck by Ian Stead, Infantry man a photoshop mashup of an image of an aliens action toy and a bit of SF background of unknown origin

Sali Hasvirsson Hjalmir, War Hero and Spy

The players rolled up three very different characters, A war hero and interstellar secret agent, a failed cop who redeemed himself during the war and a noble who got caught up in shady dealings and disgraced.

There's still some extra skills to be assigned as I forget to give the extra rolls you get when you succeed in advancement, plus the skill you get as well as basic training.

So here they are, illustrations for illustrative purposes only.

P.S. Sali's birthdate was randomly generated by a spreadsheet - honestly I didn't pick 007!

Sali Hasvirsson Hjalmir 

Born : 007-1078
Homeworld : Narsil (0107) / Sword Worlds  

Coming from one of the smaller families in the Sword Worlds, Sali grew up with tales of military life from his uncle an ex marine Chefsergent and as soon as possible signed up with the Confederation Marines. After basic training he served on a number of ships in the Narsil Fleet. During the Joyeuse Civil War (Joyeuse / Sword Worlds 0303) in 1098 he was part of the blockading fleet isolating the world from outside interference. When a Confederation negotiating team was held hostage by the insurgent forces, he was part of an orbital assault that freed the captive diplomats. Although the assault team took many casualties, including during the atmospheric re-entry phase of the mission, Sali made a heroic stand holding off the attacking enemy long enough for rescue craft to land and take the diplomats to safety. He was awarded an Steel Mjölnir for his actions, the second highest decoration for military service as well as receiving a commission and promotion to the rank of Loejnant.

The following term Sali applied to join the Jäger Kommand and was quickly accepted in light of his previous service in the Marines. He quickly achieved the rank of Naerajäg in the Kommando and was assigned to the training of new recruits as well as further developing his own skills. He also became well known to the Oberst in charge of the Kommando Brigade and was singled out for rapid advancement.

The next term in the Kommandos saw promotion to the rank of Enjäger as Sali settled into the life as part of the Confederations elite fighting force. It was during this time that Sali had a dream of the Vit Oega Solsen, the fiery comet that signifies great military foreboding and change and he knew he had to leave the service. He approached the Oberst with this news and explained way he had to leave. The Oberst was aware of the preparations for the upcoming war against the Imperium, and so recognised the truth of the dream. At that time the Sword Worlds military forces, in conjunction with Zhondani analysts, were covertly testing the military forces for psionic potential in preparation for the war, and the Oberst had just received instructions to send suitable candidates for testing. Despite not wanting to lose Sali from his unit, the Oberst issued orders to Sali to send him to the Psionic Institute on Sacnoth for testing and training. Sali was found to have a medium grade psionic strength worthy of training and received a six month course learning the basics of telepathy from his Zhondani instructors.

The following term saw the start of the Fifth Frontier War and Sali became a spy, specialising in infiltration. He was involved in the prelude to the uprising on Garda-Vilis assisting the smuggling in of Sword Worlder and Zhondani forces in support of the Tanoose Freedom League. After the uprising he was assigned to other duties, taking on a false cover ID, he travelled throughout the Spinward Marches spying on the Imperial forces. Recognised for his actions his career was closely followed by his superiors and he was rapidly promoted as well a receiving the Huginn medal for services to the intelligence community, this award is secret and does not actually come with an actual medal, but is recognised within the secret service.

Following the defeat of the Sword Worlds Confederation, Sali returned to the sword worlds and carried on his espionage work within the Sword Worlds itself, further developing his cover ID and spying on the Border Worlds Federation. Following the loss of Excalibur to the Border Worlds, he left active duty and became a free citizen. He is still recognised in the Kommando Brigade of the Jäger Kommand for his actions although no one is aware of his actions within the war itself.

UPP B697A9, Psionic Str 6, Rank 2 (Spy, Agent) / Rank 2 (Jäger Kommand, Naerajäg)

Streetwise 0, Trade 0, Gun Combat (Slug Pistol) 2, Melee 0, Athletics (Strength) 0, Stealth 2, Tactics (Ground) 1, Heavy Weapons (Launchers) 1, Leadership 1, Drive (Grav) 2, Battledress 1, Deception 3, Investigate 2, Cover ID (Magnus Olafsson Karlseffni - Merchant) 2, Telepathy 0, Persuade 1, Steward 1

Cr 72,000, 4 Ship Shares, Vendel Pistol, Broadsword, TL 12 Intrusion Kit, Contact (Jäger Kommand)

Image Credits -  Traveller 3rd Imperium Marine by Scarecrovv, Spy picture is a photoshopped Daniel Craig photo (obviously)

Wednesday, 23 May 2012

Jump Drive Performance Spreadsheet

The table below shows the theoretical fuel efficiency values for jump drives for TL's 10 to 15 as well as hypothetical values for TL's 16 to 18 for speed ratings 1 to 10. The value given is the percentage of ship mass required in fuel to travel 1 parsec.


Speed
TL J 1 2 3 4 5 6 7 8 9 10
10 1 10.0 22.7 36.6 51.3 66.8 82.8 99.4 116.3 133.7 151.4
11 2 5.4 12.1 19.6 27.5 35.8 44.4 53.2 62.3 71.6 81.1
12 3 3.7 8.4 13.6 19.1 24.9 30.8 37.0 43.3 49.7 56.3
13 4 2.9 6.5 10.5 14.7 19.2 23.8 28.5 33.4 38.4 43.5
14 5 2.3 5.3 8.6 12.1 15.7 19.5 23.3 27.3 31.4 35.6
15 6 2.0 4.5 7.3 10.2 13.3 16.5 19.8 23.2 26.6 30.2
16 7 1.7 3.9 6.3 8.9 11.6 14.4 17.2 20.2 23.2 26.3
17 8 1.5 3.5 5.6 7.9 10.3 12.7 15.3 17.9 20.6 23.3
18 9 1.4 3.1 5.1 7.1 9.2 11.5 13.8 16.1 18.5 20.9
Time (hours) 168 84 56 42 34 28 24 21 19 17
Speed (c) 170 340 511 681 851 1021 1191 1361 1532 1702

Here's a spreadsheet for calculating the fuel use ( link ) taking into account wear and tear on the ship and the results of Engineer and Astrogation rolls. Enter the ship details and then the journey details in the yellow coloured boxes. Adjust the throttle value until you have a valid journey with fuel left at the end. Update the two values for distance travelled on the ship data (manually I'm afraid) and your ship will deteriorate before you eyes. Calculating cells are protected (but not password protected).

I tried to find a way of embedding a working spreadsheet in the blog, but to no avail.

The formulae used and the constants they use are arbitrary - they give a nice range of figures and allow idiots (sorry, player characters) to go pedal to the metal and waste fuel.

Speaking of fuel, next bit of rule finagling will be to sort out how fuel works (and costs) as well as what purifying hydrogen actually means.